

Items tend to be easy to spot, but made from unattractive flat textures. Similarly, though the textures are smooth and fairly detailed, they don’t contrast enough with the characters at times, so it’s easy for the eye to get lost with everything that’s going on. Though the polygonal models are very detailed, they’re on the ugly side, which doesn’t make the game as endearing as it could be there’s also a lot of music, but it’s not great. The negative differences between Crash and Cro-Mag are several in number. Another stage, Atlantis, puts you in command of an underwater submarine rather than a kart Pangea could easily release an entire iPhone game around this concept.

There are at least nine levels, each with different art, and the levels are positively packed with things to find, smash into, and get sucked up by-the first stage alone is littered with weapon icons, and lets you get sucked up by a whirlwind when you’re not crashing into cacti or other racers. On positive notes, Pangea’s graphics engine is both more advanced and better used than Polarbit’s, with superior frame rates, much more detailed karts and tracks, and smoother colors. Like Crash and Mario Kart before it, you’re in charge of a character on a go kart who goes around a track three times collecting items, using weapons, and basically trying to keep ahead of other racers. Pangea Software’s Cro-Mag Rally ($10) has a lot in common with Crash in concept, but it’s more ambitious in scope, if not always as fun to play. Overall, this is a fairly good start for iPhone racers, but we’re expecting more from second-generation titles. This could change over time, as Vivendi shows the shipping version of the game as version 0.7.4, but we can only review what we see, and what we saw was choppy. When a couple of vehicles are on the track at once, the game heavily drops frames, and all of the racing feels choppy rather than smooth.
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Besides the fact that it falls short of even the original PlayStation title in polygon counts and detail-it looks Nintendo DS-quality, not like a Sony PSP game-the frame rate is inconsistent, and never quite high enough. Vivendi’s developer Polarbit also includes an accelerometer sensitivity meter, a nice touch, though we think that offering an even more fully-featured calibration option would make driving games even easier until a joypad is released.Īesthetically, Nitro Kart 3D is a good, but not great looking game. You do need to tap for weapons, soft jumping, and drifting if you want to use them but this isn’t as much of a control hassle as having to keep one finger on the screen at all times. Unlike the other racers we tested, there’s no gas button to hold down, so most of the game can be played by just tilting the iPhone and occasionally tapping the screen. One thing we really liked about Crash is the developers’ attempt to deal with the iPhone’s control issues. Beat circuits and collect items like the letters C, R, A, S, and H, and you can unlock additional levels and characters, which are very similar to one another in everything but looks. The action is lighthearted, easy for players of any age to relax with, and structured in clumps of four track circuits. One weapon makes you swap places with a leading opponent, others drop missiles, TNT and oil onto the track, and another acts as a temporary shield. You drive around tracks three times, trying to stay number one of six competitors, using both the turbo pads for speed and the weapons to knock out your fellow racers. Like the Mario Kart titles, the Crash Nitro Kart games combine simplified, low-speed go kart racing with on-track turbo boost pads and cartoony weapons. Three of the racing titles, Crash Team Racing, Crash Nitro Kart, and Crash Nitro Kart 2, are based upon Nintendo’s Super Mario Kart driving games, and Crash Bandicoot Nitro Kart 3D is confusingly based upon the latest of those games, Crash Nitro Kart 2.
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For those who may be unfamiliar, Crash Bandicoot was a Sonic the Hedgehog wannabe who started in his own series of platform, racing, and party games for the Sony PlayStation all of the titles were heavily inspired by Nintendo’s Super Mario series games.

Of the three titles, Vivendi Games Mobile’s Crash Bandicoot Nitro Kart 3D ($10) is the least conspicuous on the App Store, despite the fact that its cast of characters are the best known.
