

you will be able to kill cold immunes sure, but infinity does nothing because you have cold mastery, while for other elemental builds, infinity is straight up a -85% resistance damage increase, which is massive. If anything, the cold sorc receives the least amount of dps increase out of these. The builds that ran infinity will continue to run infinity.

monsters can't have negative resistance)? That would seem to take care of some of the more degenerate things this change could lead to. Comment by Appr on T11:26:38-05:00Ĭould they just add a "floor" beyond which it is impossible to lower a monster's resistance (i.e. If anything at least itll be permanently mercified again. Thanks blizzard, you just keep surprising me with more features when i suspect there isn't more on the plate! I hope we do get some builds away from that Infinity because that thing still minuses alot of resistance with the - Light res + conviction. This is the thing i was hoping would be another addition along with Terror zones. Hope these come to standard after the season Comment by Devil64 on T10:09:10-05:00
Diablo 2 resurrected down Patch#
Together with the addition of the Terror Zones feature, Patch 2.5 looks to have a long-lasting positive impact on Diablo II: Resurrected's build and end-game meta - and that without directly touching a singular class or build.Ĭomment by immoralsoul on T09:51:55-05:00 The majority of design issues can be solved in the short term, and the remaining, more complex problems are simply outweighed by the number of positives like build diversity that Sundered Charms will bring to the game. In general, the addition of Sundered Charms to Diablo II: Resurrected is one of the best choices made by the development team, solving one of the most pressing issues of the game in a very elegant way. The obvious downside of equipping a Sundered Charm is that your character receives a whooping 75% resistance debuff.Īfter quite a bit of testing and community feedback, we have summarized a few of the most obvious pros and cons of Sundered Charms in their current state on the Patch 2.5 PTR: This Sunder debuff is also applied before other resistance-reducing modifiers, which means that players will be able to further decrease resistances with their own spells and abilities such as Cold Mastery or Lower Resist.

Simply speaking, these charms break monster immunities: Monsters with 100% or more of a certain resistance are immune to damage of that resistance type. Sundered Charms decrease a certain type of resistance down to 95% if said resistance was higher than 95% before. Physical Damage Received Increased by 25% Here are the six Sundered Charms as they can be found on the Patch 2.5 PTR: But how exactly do Sundered Charms work? Are they well-designed? And how will they impact the ancient Diablo II build meta? A total of six Unique Grand Charms also called "Sundered Charms", seem to offer an incredibly creative way to deal with one of Diablo II's most complex issues: monster immunities. For the first time since the release of Diablo II's first and only expansion, Lord of Destruction, Diablo II: Resurrected's development team will add new items to the game.
